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web starts reloading infinitely

  • 4 件の返信
  • 0 人がこの問題に困っています
  • 5 回表示
  • 最後の返信者: 6redvvest9

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WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. THREE.WebGLRenderer: Context Lost. 5 three.module.js:28674:11 THREE.WebGLRenderer: Context Restored. 5 three.module.js:28682:11

I got these errors on my console when I load the page. Everything is correct, but after doing some actions (button clicks or text inputting), the web is crashing, and I get these errors in the console, and it starts infinitely reloading.

You can try it here: https://west.software/

WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. WebGL warning: <Present>: Swap chain surface creation failed. WebGL context was lost. THREE.WebGLRenderer: Context Lost. 5 three.module.js:28674:11 THREE.WebGLRenderer: Context Restored. 5 three.module.js:28682:11 I got these errors on my console when I load the page. Everything is correct, but after doing some actions (button clicks or text inputting), the web is crashing, and I get these errors in the console, and it starts infinitely reloading. You can try it here: https://west.software/

すべての返信 (4)

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Does it still happen in a new profile? An easy way to test a new profile is to install Developer Edition and see if it happens there or refresh your existing profile.

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Thank you, for your answer!

Unfortunatelly it didn't help.

As i noticed the error is related to this line: frameloop="always" when I change it to frameloop="demand", web works good, but I wanna use "always"

The importang thing I noticed that before infinite reloading CanvasRender is usin 98 CPU


import React, { Suspense } from "react"; import { Canvas } from "@react-three/fiber"; import { Decal, Float, OrbitControls, Preload, useTexture } from "@react-three/drei";


import CanvasLoader from "./Loader"



const Ball = (props) => {

 const [decal] = useTexture([props.imgUrl])
 return (
   <Float speed={.005} rotationIntensity={1} floatIntensity={2}>
     <ambientLight intensity={.25} />
     <directionalLight position={[0, 0, .05]} />
     <mesh castShadow receiveShadow scale={2.75}>
       <icosahedronGeometry args={[1, 1]} />
       <meshStandardMaterial
         color="#8176AF"
         polygonOffset
         polygonOffsetFactor={1}
         flatShading
       />
       <Decal position={[0, 0, 1]} rotation={[2 * Math.PI, 0, 6.25]} flatShading map={decal} />
     </mesh>
   </Float>
 )

}

const BallCanvas = ({ icon }) => {

 return (
   <Canvas
     frameloop="always"
     gl={{ preserveDrawingBuffer: true }}
   >
     <Suspense fallback={<CanvasLoader/>}>
       <OrbitControls
         enableZoom={false}
       />
       <Ball imgUrl={icon} />
     </Suspense>
     <Preload all />
   </Canvas>
 )
</pre>

}

export default BallCanvas;

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The site fails to load for me with WebGL disabled (webgl.disabled set to true in about:config) which can also happen if there is a graphics failure. Since it is only being used for some ball decorations, it should be able to fail gracefully and load without them.

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for me it is set to true, but the problem is still here